Buying more n more iPhone users

According to what reported by comScore, the average user of iPhone and iPod touch, music, applications and games, spends significantly more than those of smartphone competitors.

Compared to last year, the mobile gaming market grew by 17%, all thanks to the increasing spread of devices like the telephone of Cupertino. And if we add to this that as many as 32.4% of iPhone users have downloaded at least one game (compared to the average of 3.8% of the other producers), it is clear the impact that Apple has provided in this market segment. Specifically, iPhone users were responsible for 14% of all downloads of games made last year, not to mention that in 2008 App Store has existed for only six months.
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App Store: other substitute browsers available


Yesterday, fueled by a misguided optimism, and bounces on the Web on the news that App Store were approved alternative browsers and competitors Safari Mobile. In fact, this is not the case. It is not reversed, nor a sudden change in the controversial policy of approvals on the store software for iPhone. Indeed, studying the best four applications that have been shouting to the miracle (Incognito, Edge Browser WebMate: Tabbed browser and ShakingWeb), we discover that they actually use all four of WebKit, the rendering engine of Safari, made available through a simple library of the SDK.

In other words, these applications are not real browser, but a kind of plug-in for Safari, as it merely exploits the technology by adding a few features not planned initially.
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